About Us

ODAM Publishing is a company that creates inspiring, high quality table top games that anyone can enjoy. Founded by life-long gamers who were dissatisfied with what the marketplace offered, ODAM Publishing strives to deliver a unique table top experience that any gamer would be excited about. 

January 18, 2018

Laruna: Age of Kingdoms - "Complexity"

So once you go down the rabbit hole of a heavy, strategic game like LAOK you run the risk of losing sight of the forest for the trees. What I mean by this is that a game of this nature is inherently more complicated than many types of board games people play, thus we allow for much more strain of thought on the player than would normally be desirable for a board game. After all, tactical and strategic thinking is what a fun 4x game is all about. Well, that and the devious laughter when you betray an ally. Or the cheering when you finally Sack another players kingdom. Or the heart crushing feeling of someone playing a spell you didn’t account for. Anyway, you get the idea.

Read more →

January 17, 2018

Laruna: Age of Kingdoms "Tweaks & Balance"

We’ve reached the “tweak” stage. This is the point where the team feels all the concepts, main mechanisms and designs of the game have reached their final form. What this usually means is that the game from top to bottom is about 90% of the way complete. From here on out it’s all about making tweaks to reach a sort of balance. This is not to say that certain mechanisms won’t change, but the changes made will be less sweeping or dramatic, and more to hone in on specific needs.

Read more →

January 16, 2018

Laruna: Age of Kingdoms - "What We Wanted"

For Laruna: Age of Kingdoms, I was recently asked about what we hoped to create when we decided to make the game. Like before, we would be drawing upon source material, this time the Dreamscape: Laruna RPG we had published in the prior year. This gave us a very specific, rich world to draw on but it also posed an interesting design question. What did we want from this that only a board game could provide?

Read more →